Mechanic types

Filter the mechanic pool by type. Leave all checked for the widest range. At least one type must be selected.






Selection mode

Generated Game Concept

Core gameplay loop

A synthesized gameplay loop description will appear here once you generate a concept.

Selected mechanics

Pin any mechanic to keep it across future generations. Re-roll a single unpinned mechanic to swap it without rebuilding the whole set.

Sample play scenario

A short walkthrough of one round will appear here.

Implementation tip

An implementation hint tailored to the selected mechanics will appear here.